Monday, November 20, 2006

Web site usability testing: recommended procedures

Usability testing of web sites is a true test of how people actually use a
web site and it is an essential element of quality assurance.




A) When to test



  • at the web site's conception (start by testing a printed mockup of the
    home page)

  • before planning a redevelopment

  • repeatedly during (re)development




B) What and why are you testing?


1) In a general test:



  • whether the user gets the point of the page(s)

  • whether the user understands the navigation system

  • whether the user can guess where to find things.

  • how do users interact with the web site you are testing?

  • what is difficult for people to do?

  • where do they get lost?

  • what makes sense to them?

  • what makes them feel distrustful or insecure?

  • what do they like and what do they hate?


2) In a specific test



  • can the user accomplish a key task?

  • can the user find something specific?


C) How long is a usability test?



  • 5 minutes (for a single page design) to 1 hour (for a general response to
    a whole site or new design).


D) Users should be outsiders



  • not involved with the web site in any way

  • completely new to the web site (so don't ask the same person twice)

  • somewhat familiar with the Web in general.

  • In a full-blown, traditional usability test, a usability consultant would
    select members of the web site's target audience. This requires great effort,
    and the rewards are comparatively small


E) Where to test



  • run tests in the user's home or work place. Benefits:

  • the user feels more relaxed

  • the user doesn't need to learn new systems

  • you get to see how the web site works on different computers, browsers and
    modems.


F) Prepare a script



  • Introduce yourself

  • purpose of test, confidentiality issues

  • open-ended questions, 'what if?', 'tell me more'

  • Allow users to try to accomplish the task in their own way

  • End the test: say thank you, reply to previously unanswered questions,
    give payment or a gift if appropriate.


G) Plan how you will take notes



  • a column for comments on your script?

  • blank paper for a mindmap?

  • printouts of key pages?


H) Test the script



  • test your script with a colleague acting as the user


I) Now start the test



  • note every occasion the user:

  • hesitates, worries, or is forced to think

  • misunderstands something

  • gets frustrated or annoyed

  • gives up.

  • The whole point of the test is to see what users do alone, without you helping.


Ref: http://www.webpagecontent.com/arc_archive/124/5/

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